Dev Log 2021-07-02

We’re on the cusp of another update, but there’s just a couple pesky bugs that still need fixing. We are (still) on sale! After the sale we’ll also be increasing the price one last time before release, so now is a good time to double dip… I was able to add more support for gunboats, and am working on events… Read more →

Major update: XO v1.42

Big update! XO 1.42 New ships, new events, more QOL improvements! Huge thank you to our players and especially our awesome Discord community! Thanks to your input we keep making XO better! New Ships: Please welcome the Empire Occupier, our first carrier! You may have seen gunboats from time to time – those Empire ships without jumpdrives? The Occupier can… Read more →

Major update: XO 1.41

Steam announcement: Major update: XO 1.41 Sectors, Starmap improvements, loads of new content While our last three updates have been very large, this (also very large) one brings the most game-changing aspects. We have much more in the works but this should be the last of the large updates. More on that below. Thank you to our players and our… Read more →

Dev log 2021-05-28

Weekly update: Weapons can now be salvaged from disabled ships! This has been one of our most requested features. This will be released after 1.41 with brand new salvage ships (I haven’t modeled them yet). I was able to complete all of the jumpgate events and even redid the victory event. This was the last content hurdle to releasing version… Read more →

Dev log 2021-05-21

This week: 1.41a beta testing popped up a couple bugs that were fixed. There’s still some content remaining to be completed. A few more Jumpgate events were completed, these of the diabolical variety. You can now expect a real fight on your hands if you show up at an enemy gate. Boarding shuttles and lifeboats are now tied to the… Read more →

Dev log 2021-05-15

This week: 1.41a beta testing has been very smooth, with just a couple of minor issues. Testing is open to anyone with a Steam key. A few more bits of content remain until we can release it. Lots of work was done to differentiate and balance Jumpgate events. Some of that work involved more work on the event pipeline. Continued… Read more →