We’re on the cusp of another update, but there’s just a couple pesky bugs that still need fixing.
- We are (still) on sale! After the sale we’ll also be increasing the price one last time before release, so now is a good time to double dip…
- I was able to add more support for gunboats, and am working on events for what happens when you recover an enemy gunboat to your fleet carrier…
- Drank plentifully from the firehose of player feedback and made adjustments based on some very insightful comments.
- Most of the dev effort was focused on bug fixes, QOL improvements for carriers and dealing with weapon range edge cases.
- I mocked up the UI for the new game setup and main menu, I’m looking forward to getting those implemented.