Mark your calendars! The XO team will be back on Twitch this Wednesday (Oct. 28th) at 3:00pm PST, streaming the latest build on Intel’s Gamedev channel. Here’s an overview of the new stuff we’ll be showing off: Events and Communications We’ve stripped out the giant modal windows from previous versions of the game. Now when you receive a message, you’ll see a… Read more →
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Playtesting at Portland Retro Gaming Expo
We love bringing XO to as many gaming events as possible (I think I’ve been to over a dozen this year already) and last weekend we attended the Retro Gaming Expo right here in Portland. It was the 15th anniversary of PRGE, and this year was the biggest one yet! This expo was a little different than others, because we… Read more →
Calculating The True Cost of XO’s Kickstarter Rewards
The next chapter in our post-mortem series on XO’s Kickstarter: Ready to Launch? XO’s Kickstarter Post-Mortem: Part I * * * Having heard too many horror stories about Kickstarter reward costs running wildly over budget, I set out to create a planning tool to help us project all of the reward costs in our campaign. After a lot of trial and… Read more →
Recap: XO at Indie Game Con
We’re going to be out and about quite a bit in October; to kick things off we visited Eugene, OR this weekend for the 2nd annual Indie Game Con. It was awesome to meet some Kickstarter backers in person, and we played some really cool games like Starr Mazer, Rust Belt, east van EP, and a lot more. We’ve been experimenting with… Read more →
Scout Ships, The Flock, and Movement Commands
We have a lot to talk about this week, so let’s dive right in! Scout Ships Adding scout ships into XO was our first backer mission completed on Kickstarter and we were really excited to experiment with that mechanic. Scouting is becoming more important in the game, and will be crucial to planning where you send the fleet. This has… Read more →
Ready To Launch? XO Kickstarter Post-Mortem Pt. I
It’s only been a few weeks since XO was funded on Kickstarter, and I’m already getting quite a few e-mails asking for tips and advice. One of the coolest things about the indie dev community is how open most people are to share their stories of success?—?and sometimes failure. I read a lot of Kickstarter post-mortems this year (shout-out to… Read more →