We’ll be attending 2 events next week, and letting players try an early build of XO for the first time! The Oregon Science and Industry museum hosts OMSI After Dark on the last Wednesday of every month – it’s a 21+ event where you can explore exhibitions and check out new tech demos in a child-free setting with great beer… Read more →
Category: Uncategorized
Postmortem: What I Learned At My First GDC
The dust has settled from this year’s GDC. I sorted every business card I swapped, followed up with new friends, and discussed (in great detail) the feedback I received for XO with the rest of the team. Looking back on the past week, I started thinking about what went well, some mistakes that were made, and how to plan for… Read more →
We’re going to GDC 2015!
Well, by we I mean me. We’ve been in crunch mode all week over here at Jumpdrive Studios, and I’m happy to report that I’ll be bringing along our very first playable demo of XO! If you see me there, flag me down and try out the game. I’ll also be on Twitter as much as possible, so if you’d… Read more →
Building a Better Battleship
The battleship is one of the most important pieces in XO. It’s the closest thing to the hero of the game. This is a one-of-a kind starship; it’s your Galactica – from there you command your fleet. The fate of humanity is literally riding on this craft, so we wanted everything about it to be remarkable. We knew it’d be… Read more →
Inspirations for XO – The Sci-fi game we’ve been waiting for
Jumpdrive Studios is wrapping up our 5th week of development for XO, and since we haven’t openly shared much about the game yet, we’d like to introduce some of the concepts and inspirations we’ve been working with to create the universe. Gameplay In XO, you play as the commander of a rag-tag fleet of starships trying to escape an unbeatable… Read more →
Global Game Jam 2015 – Recap
We were happy to sponsor Portland’s GGJ site at the Art Institute with PIGsquad. Friday night was technically our first public appearance, where we announced the launch of our new company, and our first project: XO, to the local community of game-makers and game-enthusiasts. There were over 100 jammers on site, all bringing their own talent and ideas to the… Read more →