The enemy you face in XO has many types of ships. The most common is a group of three ships that were purpose-built to work together. What purpose, you ask? To cart off most of humanity. The Carrier The carrier is essentially an enormous fuel tank and a big interstellar drive with attachment points for other ships. Oh yeah, and… Read more →
Category: Uncategorized
We’re Keeping XO’s Enemies A Secret
The idea of a faceless enemy is something I’ve been kicking around since reading the Lost Fleet series. Back when I first started writing for XO, I had an entire backstory for the enemy. I knew who they were, what they wanted, and why they should be feared. But the longer I worked on the game, the less excited… Read more →
Lasers!
We purposely spent the minimum amount of time and effort on our placeholder lasers… we’re talking about a half day for all of our temporary weapon effects. I feel like it’s better to throw ugly placeholders in so you can play the game sooner. If you put the time into making the effects incredible first, you may not have the… Read more →
We’ve been robbed [UPDATE!]
[UPDATE] – June 1, 2015 The night after the break-in, the thief tried to get back into the building. A guy who works in the building had stayed overnight just in case, and managed to catch him in the act. The cops came right away and he was arrested. We might even get some of our stuff back! Our office… Read more →
Deep Dive Into Procedural Planets
As the commander in XO, you’re responsible for making sure your fleet has enough resources. You’ll need fuel, oxygen, water, and food – and if you want to make repairs or build anything new, you need raw materials too. Part of the game is this never-ending hunt for resources. While there are space stations, cargo ships, depots and caches that… Read more →
Expos and Working on the Game Loop
This weekend, we brought XO to Seattle for the 4th annual iFEST expo. The turnout was better than we expected, and there were plenty of strategy fans around to play our game. The build we were showing is a horizontal slice of the game which focuses on fleet tactics and rescuing a few starships in distress. The feedback we’re able to get from these… Read more →