We’re halfway there… and we did it in just a day and a half!! Everyone’s been doing a great job spreading the word, we saw coverage on PC Gamer, Escapist, and Kotaku just to name a few. Please keep sharing and retweeting! To celebrate surpassing the 50% benchmark, we want to share this video of Brian Davis modeling the first of many space stations you’ll find… Read more →
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XO is now on Kickstarter and Steam Greenlight!
After six months of hard work and planning, the day is finally here. We have 30 days to raise $40,000 – with your help we can make XO the best game it can be. The first backer tier starts at just $10, and there are a few early bird rewards, so hurry over to our Kickstarter page before they run… Read more →
Escape to Rigel Alpha IV Trailer
It’s here! This video was shot in Unity 5, so everything you see is actual gameplay (with very careful camera work to keep it cinematic!) Jim Guthrie (Superbrother: Sword & Sworcery EP, Indie Game: The Movie, Below) did the music. We’ll be using this for XO‘s Kickstarter and Steam Greenlight campaign, which goes live on July 20th! If you’d like a reminder for when… Read more →
Countdown to Kickstarter and Steam Greenlight
We’ve had our heads down all week working on our gameplay trailer, reward tiers, and everything else that goes into planning a Kickstarter campaign. For those of you who have been following our development, thanks for sticking around; we’ve got a lot of great things planned over the next 6 weeks, and hope you’ll help us spread the word about… Read more →
XO Character Art Reveal
In XO you’ll need to deal with a myriad of personalities in your fleet. Your leadership will either inspire loyalty and sacrifice, or drive your people to treachery and sabotage. Who you choose to elect onto your council will affect your entire fleet. We’ve been working on the character artwork for several weeks. Finding something that matched the visual style… Read more →
SkewSound Onboard for XO’s Sound Design
It’s been a long process, but we are delighted to announce that we are working with SkewSound for XO. We interviewed a lot of talented people for the project, and were very humbled at the amount of interest we received. At one point, I was getting up to five e-mails a day from composers and sound designers who wanted to… Read more →