XO – Awards and Selected Articles
Awards & Recognition
- “Best Design” Nominee, EVAPlay 2021
- “Seattle Indie Game Competition FINALIST” Power of Play 2016
- “Approved by Square Enix Collective” July 2015
- “People’s Choice Award nominee” iFEST 2015
Selected Articles
- “The decisions are genuinely difficult, and you’ll have to abandon people even if you manage to gather a sizeable fleet. The music is great and the constant threat of the Harvesters warping in and swarming the system makes for some brilliant moments – can my flagship make it to that space station in time to rescue the people there? Should I add this mining ship to the fleet so we can use it to gather extra ore, at the cost of hitting our water limit? Can I reach both ships here or is it time to skip ahead a few planets and hope the crew won’t be too upset that I’m neglecting the mission? Great, great stuff.”
– Sin Vega, Rock Paper Shotgun
- “…what promises to make it really interesting are the non-combat decisions: deciding where to go next and how long to stay, dealing with the many different kinds of events, and figuring out who can be safely trusted or ignored in the game’s “complex political system.”
– Andy Chalk, PC Gamer
- “I really like the sound of XO, it looks to have captured the drama of Battlestar to drive you through the game, but it’s also built on top of a fleet command RTS, which is right up my alley.”
– Julian Benson, Kotaku
- “The story of how XO got to this point is a study — not just in crowdfunding, but in crowdsourced ideas about what a game should be.”
– April Baer, Oregon Public Broadcasting
- “XO Mixes Battlestar Galactica With Retro Visuals And Tactical Gameplay”
– Stew Shearer, The Escapist
- “XO Jumps into the Square Enix Collective”
– Jesse Tannous, Indie Game Magazine
- “XO is sure to bring out the starship fleet commander in you”
– Toby Palm, Square Enix
- “Interview with ‘XO’ Game Designer Brian Jamison”
– Brandt Ranj, ReadRETRO