Alpha imminent and 2019 June Development Recap

If you are an alpha Kickstarter backer, you already know we are about to go alpha!  There’s a good chance we will release alpha tonight or tomorrow! The game is now functionally complete; finishing the end game, balancing, bug fixing, and polishing the user interface are all that remain! Read on for our development update. Functionality/Optimization Heru experimented with antialiasing… Read more →

2019 April Dev Update

In April we turned almost exclusively to bug fixing.  And it was a big, big month for bug fixing. We started the month with 59 known bugs.  Over the month I added 49 more bugs to the list.  And in total last month no less than 99 bugs were eliminated, leaving only 9 known bugs remaining! That is an astonishing… Read more →

2019 March Dev Update

Welcome to our XO development update for March 2019! Functionality and UI By far and away our biggest accomplishment was the implementation of saving and restoring games.  This is one of those features that sounds simple, but in reality is quite complex.  Ship positions including acceleration and rotation, formations, ship and planet names, equipment, events and the state of each… Read more →

2019 February Dev Update

It’s time for our in-depth update for what was accomplished in February! Functionality and UI We added the ability to submit a direct bug report or send us feedback from within the game. Heru created an event tag to enable or disable timers in events, as well as enable or disable the visibility of the timer.  This is critical functionality… Read more →

2019 January Dev Update

Hello everyone, here’s our in-depth update for what we accomplished in January! Functionality and UI A big piece of functionality that was completed last month was the weapon recharge bars.  These show the state of weapons on any ship.  The animation below should make it pretty clear what I’m talking about: Shields were added to the weapon recharge bars. Some… Read more →