2018 August Dev Update

We got a lot done in August, here’s a very full update!   Preparing to evacuate a station   For me the biggest accomplishment in August were fleet events. Fleet events start immediately when you emerge from jump at a new destination. Some fleet events are purely narrative and help set the tone as the chaos unfolds. Some give tips… Read more →

2018 July Dev Update

July wrapped up another solid month of development for us. Read on for all the details! Probably the most important piece of functionality in July was the completion of the event spawning rules. These govern how, where, when and what kinds of events are generated. They’re a fairly complex set of interlocking rules, and I’m very happy to say that… Read more →

2018 June Dev Update

Hello everyone! I asked our Kickstarter backers last month if people wanted longer updates and the response was overwhelmingly yes so I’m pleased to add another good long one detailing what we were able to accomplish in June working on XO. The biggest victory for me was our work on the starmap. Here’s a before and after:   Old starmap… Read more →

2018 May Dev Update

It’s time for our monthly update on XO’s progress.  May was another productive month as you’ll see. This is the longest update we’ve ever done, mostly because a lot of items we have been working on over time happened to get completed last month.   Defending the fleet   You may recall that the enemies in the game are called… Read more →

2018 April Dev Update

  A farmship in need of rescue   Here’s what we got done on XO last month: Overall, the game just got a lot harder to play. And that’s a good thing. The player must now have the right kind of relationship with a ship in order to persuade it to join your fleet (using peaceful means). You can always… Read more →

2018 March Dev Update

We continued making good progress working full time on XO in March. Here’s what we accomplished:   A fleet in orbit off Cih   Alexander finished out ship icons for the Empire destroyer and gunboat. Heru added three important new features to our events system – Triggers, locationChanged and endEvent. Triggers allow us to set up conditions, and if they… Read more →