April/May Dev Recap

What a busy two months it has been. We have been making good progress! During the last two months Heru continued implementing the user interface (UI) for hovering and issuing commands to ships. The fleet relationship UI, and ship color changes (to help indicate their relationship to the player) are now complete and fully debugged. Planets now have different gathering… Read more →

February/March Dev Recap

This is a bad news/good news update. I struggled with whether or not to post an update sooner, but I didn’t want to just post something that had only bad news. I didn’t want anyone to think that I was giving up. Because I’m not. February was a difficult month because our lead developer quit without notice. This means that… Read more →

January Dev Recap

January was another solid month for us, and we got a lot of good work done despite the ice storm that locked the city down for a few days.  Art assets for major game effects are being implemented.  The placeholder user interface is gradually being replaced by the final artwork.  We began readying our systems for alpha backers by setting… Read more →

November/December Dev Recap

The big news is that we reached internal alpha on 12/20, just ahead of the schedule we posted last month! Of course we still have quite a few features to complete before we will be ready to send the game out to our alpha backers, but all of the core functionality is now in the game. Hooray! Scouting Let’s talk… Read more →

October Dev Recap

In October we continued tying all of the game systems together.     We really enjoyed exhibiting at Indie Game Con. It was great to catch up with some of you and demo the game to a bunch of new interested players! Last month we promised a better picture of where we are at with development.  We are working full… Read more →

September Dev Recap

In September we began integrating all of the various game systems together.   We’ll be at Indie Game Con in Eugene, Oregon November 11-13 and we hope to see you there!     Brian D. worked on a number of effects for the actions you can take, created variations on refugee ships, made updates to weapon models, icons, and effects,… Read more →