2018 April Dev Update

  A farmship in need of rescue   Here’s what we got done on XO last month: Overall, the game just got a lot harder to play. And that’s a good thing. The player must now have the right kind of relationship with a ship in order to persuade it to join your fleet (using peaceful means). You can always… Read more →

2018 March Dev Update

We continued making good progress working full time on XO in March. Here’s what we accomplished:   A fleet in orbit off Cih   Alexander finished out ship icons for the Empire destroyer and gunboat. Heru added three important new features to our events system – Triggers, locationChanged and endEvent. Triggers allow us to set up conditions, and if they… Read more →

2018 January and February Dev Update

So here’s what we’ve been up to in January and February…     Much time was invested in continuing to refine ship movement. Heru smoothed out the rotation and braking cycles nicely. Heru also fixed a few bugs and covered edge cases with formations and multiple ship intercepts. We still need to get ships and groups of ships to match… Read more →

December Dev Update

December was another great month for development on XO.   An attack formation leaving the fleet   Continuing with our work on the event system, we can now have a second level of choices that return back to the first. We use this to allow the player to ask questions during an event without committing to an action. For a… Read more →

November Dev Update

In November we kept the momentum going. The event system was enhanced, giving us the ability to reference more details such as the random amount of a resource the player needed to give, or the name of the ship that the player was using. We can now set the health of any ship directly from the event as well, and… Read more →

October Dev Update

October was an eventful month for us… because we mostly worked on the event system. (See what I did there?) Here’s how events work. Every ship you encounter is associated with an event. Some events feature a lone vessel, but they can also involve different factions and multiple ships.   An event featuring two ships: a ransomed Corp ship and… Read more →