End of the Year Update

It’s hard to believe that XO has been in development for over an entire year now. At the beginning of 2015, a small group of strangers got together in a closet (which we lovingly refer to as an “office”) and set out to create a visually striking sci-fi game that would capture the feeling of being an admiral. We attended some… Read more →

Catching up

For those keeping score, you may have noticed we missed our weekly blog update last week. Brian and I were both out sick for most of the week and Justin was summoned for jury duty… but now we’re all back together and getting on track! The major focus for November has been getting tactical formations up and running in the game,… Read more →

Forums, Shirts, and Upcoming Events

You may have noticed some new links on our site’s top menu.  I’m happy to announce our forums are up and running!  The forum software we’re using, Flarum, is currently in beta so there may be some bugginess here and there. We love supporting new open-source projects, and we’re really digging the clean, minimal design of our forums. Stop by and join… Read more →

Pirates, Boarding Parties, Comms and More

Mark your calendars! The XO team will be back on Twitch this Wednesday (Oct. 28th) at 3:00pm PST, streaming the latest build on Intel’s Gamedev channel. Here’s an overview of the new stuff we’ll be showing off: Events and Communications We’ve stripped out the giant modal windows from previous versions of the game. Now when you receive a message, you’ll see a… Read more →

Playtesting at Portland Retro Gaming Expo

We love bringing XO to as many gaming events as possible (I think I’ve been to over a dozen this year already) and last weekend we attended the Retro Gaming Expo right here in Portland. It was the 15th anniversary of PRGE, and this year was the biggest one yet! This expo was a little different than others, because we… Read more →