January Dev Recap

January was another solid month for us, and we got a lot of good work done despite the ice storm that locked the city down for a few days.  Art assets for major game effects are being implemented.  The placeholder user interface is gradually being replaced by the final artwork.  We began readying our systems for alpha backers by setting… Read more →

November/December Dev Recap

The big news is that we reached internal alpha on 12/20, just ahead of the schedule we posted last month! Of course we still have quite a few features to complete before we will be ready to send the game out to our alpha backers, but all of the core functionality is now in the game. Hooray! Scouting Let’s talk… Read more →

October Dev Recap

In October we continued tying all of the game systems together.     We really enjoyed exhibiting at Indie Game Con. It was great to catch up with some of you and demo the game to a bunch of new interested players! Last month we promised a better picture of where we are at with development.  We are working full… Read more →

September Dev Recap

In September we began integrating all of the various game systems together.   We’ll be at Indie Game Con in Eugene, Oregon November 11-13 and we hope to see you there!     Brian D. worked on a number of effects for the actions you can take, created variations on refugee ships, made updates to weapon models, icons, and effects,… Read more →

August Dev Recap

In August we continued putting in the user interface (UI) for the game — and working on all of the systems behind them.   Marquee selection for multiple ships was perfected, contextual actions were refined, some adjustments to colorblind mode were made, and we finally have lasers back in HDR now! Resource collection and use were also completed. The entire… Read more →

July Dev Recap

In July we continued our push to the quickly approaching alpha!     July in detail   Last month we tied up all of our systems into a cohesive whole as well as integrated our software tests.   Political System   Over the last year we’ve tried out out many different political systems and put them aside for one reason… Read more →